BUNNY
BUNNY
BUNNY is a short psychological horror point-and-click game about ego, guilt, and the consequences of refusing to change.
You play as a selfish young woman whose ordinary life begins to unravel after a mysterious white bunny appears in her home.
At first, everything seems harmless.
A normal morning. A bad day at work. A few lies. A few people ignored.
Then the nightmare begins.
The same places return, but something is wrong.
People remember what you did. Rooms feel unfamiliar. Choices become harder to make. The game itself starts resisting you.
Features
- Short story-driven psychological horror experience
- Point-and-click gameplay
- Mobile and desktop support
- English and Portuguese language options
- Multiple outcomes based on your actions
- Corrupted environments and characters
- Interactive nightmare sequences
- Original handmade artwork
- Custom sound design and music
- No AI-generated artwork used in the game
Controls
Desktop: Mouse Mobile: Touch
Explore the scene, interact with objects, read carefully, and make your own decisions.
Not everything the game shows you should be trusted.
About the Game
BUNNY was designed as a small experimental horror game focused on atmosphere, choices, and uncomfortable interactions rather than combat.
The game is intentionally short and is meant to be played in one sitting.
Some details, consequences, and scenes may change depending on what you do.
Credits
Direction & Programming: Genildo Alex Dan Effects: Genildo Alex Dan Art: CarolXtreme
A game by Studio Firelex Games
Contact & Feedback
We would love to hear your feedback, bug reports, ideas, and suggestions for future games.
Discord: discord.gg/Q9TUEyu8HU Facebook: facebook.com/100068970265368 WhatsApp: +244 954 582 549
You can also contact us if you would like to suggest or request ideas for future games.
Thank you for playing BUNNY.
| Status | Released |
| Platforms | HTML5 |
| Author | Studio Alex Games |
| Genre | Interactive Fiction |
| Tags | Horror, Indie, No AI, Psychological Horror, Singleplayer |
| Content | No generative AI was used |

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